glitter
=======
  Textures:
    - zel_aFcolor00
        Offset: 0, 0.166015625
        Scale: -1, -1.611328125
    - zel_indwp_ia8_01
        Offset: 0, -1.9799998998641968
        Scale: 2, 2

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 255, 255, 255, 150
    - 255, 255, 255, 150

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 255, 255, 255, 150

  Steps:
    1: RGB = (0, 0, 0), then add (tex #1 RGB)
         A = (150 * (tex #1 A))



glitter(2)
==========
  Textures:
    - zel_marugra_ia4_00
        Offset: 0, -1.3199998140335083
    - zel_sengra02
        Offset: 0, 0.0244140625
        Scale: 1, 0.5810546875
    - zel_indwp_ia8_01
        Offset: 0, -1.9799998998641968
    - zel_sengra02
        Offset: 0, 0.3369140625

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 255, 0, 0, 64
    - 255, 255, 255, 220

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 255, 121, 0, 220
    - 255, 255, 255, 198

  Steps:
    1: RGB = (lerp from (255, 0, 0) to (255, 121, 0) using (tex #1 A))
         A = ((tex #1 A) * 223), multiply by 2
    2: RGB = (0, 0, 0), then add (prev. RGB)
         A = -1 * (prev. A), then add (tex #2 A), multiply by 4
    3: RGB = (lerp from (prev. RGB) to (255, 121, 0) using (tex #4 RGB)), multiply by 2
         A = (64 * (prev. A)), then add (tex #4 A), multiply by 4
    4: RGB = (0, 0, 0), then add (prev. RGB)
         A = (220 * (prev. A))



glitter(3)
==========
  Textures:
    - zel_aFcolor00
        Offset: 0, 0.166015625
        Scale: -1, -1.611328125
    - zel_indwp_ia8_01
        Offset: 0, -1.9799998998641968
        Scale: 2, 2

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 255, 255, 255, 49
    - 255, 255, 255, 30

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 255, 255, 255, 30

  Steps:
    1: RGB = (0, 0, 0), then add (tex #1 RGB)
         A = (30 * (tex #1 A))



glitter(4)
==========
  Textures:
    - zel_marugra_ia4_00
        Offset: 0, -1.3199998140335083
    - zel_sengra02
        Offset: 0, 0.0244140625
        Scale: 1, 0.5810546875
    - zel_indwp_ia8_01
        Offset: 0, -1.9799998998641968
    - zel_sengra02
        Offset: 0, 0.3369140625

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 255, 0, 0, 64
    - 255, 255, 255, 30

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 255, 121, 0, 30
    - 255, 255, 255, 198

  Steps:
    1: RGB = (lerp from (255, 0, 0) to (255, 121, 0) using (tex #1 A))
         A = ((tex #1 A) * 223), multiply by 2
    2: RGB = (0, 0, 0), then add (prev. RGB)
         A = -1 * (prev. A), then add (tex #2 A), multiply by 4
    3: RGB = (lerp from (prev. RGB) to (255, 121, 0) using (tex #4 RGB)), multiply by 2
         A = (64 * (prev. A)), then add (tex #4 A), multiply by 4
    4: RGB = (0, 0, 0), then add (prev. RGB)
         A = (30 * (prev. A))
